6/3/2023 0 Comments Mtg achroma![]() As a player, you decide which side you choose to fight for, and using the app you can impact how Chapter Two of ‘The Age of Achroma’ will begin. As chaos spreads, ancient Relics lost to time awaken allowing young ‘Realm Runners’ to travel between realms to help in the fight against this new threat. However, ‘Realm Rifters’ force their way from our realm through rifts hunting for Relics and spreading Achrom. With Achrom being a new source of power there are factions that are turning to it causing struggles between Chroma and Achrom across the realms. Everything is painted in magical colourful paint called ‘Chroma’ giving powers to the creatures living across these realms, however there is a new powerful and corruptive energy called ‘Achrom’ that is absorbing all the Chroma. ![]() Achroma is set across five realms that are like parallel universes of Earth, each one filled with mythical creatures that have escaped our world, hiding from the humans that have dominated our realm. JC: The rich fantasy universe of Achroma has been in the making for the past 18 years. Tell us about the worlds you’re creating? What’s the story so far? The evolving side of Achroma is that your cards unlock different features in the app and the cards you collect will have various uses as we release more ways to play Achroma. Jack Constantine: Achroma is an evolving card game set in our unique fantasy universe full of cards that you can collect, trade, deck build and play with. On the other hand, it represents our whole universe. Hey, can you introduce us to the world of Achroma?Ĭhris Hillman: In the one sense Achroma is a beautiful fantasy card game that is fun to play, easy to learn and hard to master. We sat down with Chris Hillman and Jack Constantine of Realm Runner Studios to talk about the new card game, and where these exciting new worlds are heading. These worlds aren’t just sharp fangs, dingy dungeons and lost places, and even where these things are present, they’re all injected with a whimsy that provided us a draw to the game from the start. And all of this is wrapped up in a Studio Ghibli art style that oozes charm. ![]() Later on in the turn you’ll trigger the abilities of your cards in a tableau builder sort of way, reducing your opponent’s life, healing yourself, or stealing shards from your opponent. You can summon minions (which only attack other minions) and other helpful cards using these shards. While players compete in the traditional way to reduce their opponent’s health to zero while keeping theirs from doing the same, the cost of doing anything in the game comes in the form of your health (or shards, as they’re called here). It’s less of a head-to-head battle and more of a seesaw of resources – not least of all your health. So a game that takes away the visceral directness of ‘my dragon is going to hit you in the face’ is an interesting proposition.Īchroma does just this. Direct conflict is at the heart of most card games, whether that’s tightly maintained power curves like in Solforge Fusion or the sprawl of classics like Magic: The Gathering. ![]()
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